UI/UX challenge (Work in progress)

Project: Personal
Theme: Space and planets
Mission: I decide to create my own UI/UX challenge. My mission is to design a new “Play” flow, that player go through before gameplay. And the UI/UX design solution should:
• Works for Player no. 1 who wants to open the game and go to gameplay right away. Just want to pass the level and not re-play.
• Works for Player no. 2 like to get an overview of progression and get 3 stars in every levels.
• Have more interesting transitions between screens instead of using modals.
• Avoid “map” design as progression.

UI mockups work in progress (not final)

Design solutions (wireframes and prototype in Adobe XD):

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