Tools: Photoshop, Illustrator and Unity implementation.
Challenges and mission: When I joined Subway Surfers the team didn’t have any proper UI mockups workflow and the UI style was very inconsistent throughout the game. So when I started I took that in my own hands, setting best practices of UI/UX workflows and mockups creation, documenting pipeline, roadmaps of improvements and guidelines for implementation. It was important to me that the UI/UX team can work in efficiently way, all work can be accessible for everyone and we all were able to create more consistent UI/UX designs. I also took the opportunity to upgrade the UI styles to make the UI more tangible and clear to the player what part of the UI is interactive and not.
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