Candy Crush Soda – Rocket Race

Project: Candy Crush Soda Saga (King.com)
Project role: Senior UI/UX Artist
Tools: Photoshop, Proto.io and implementation with company’s game engine.

Mission: We wanted to come up with a new LiveOp, and as a result, “Rocket Race” became Candy Crush Soda’s first team-versus-team game event. In this feature, we are testing how many players would like to join a LiveOp and also gathering insights into how engaging our players find team events compared to self-progression. Players were provided with an option to choose a reward, which helped us learn which booster has a more significant impact on the game.


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