Project: Candy Crush Saga (King.com)
Project role: UI/UX Artist
Tools: Photoshop, Flash, TexturePacker and implementation with company’s game engine.
Mission: “Sugar track” is a feature where player can collect special candies to get different rewards to help out their progress in the game. The challenge here was to figure out the best way to create a smooth user flow without overlapping the other ongoing feature in the game. The feature needed to be implemented for both mobile (portrait and landscape) and Facebook Flash.
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