Project: Candy Crush Soda Saga (King.com)
Project role: Senior IxD/UX Artist
Tools: Photoshop, Proto.io and implementation with company’s game engine.
Mission: Was to come up with a new LiveOp and as a result “Rocket Race” became Candy Crush Soda first team vs team game event. In this feature we are testing out how many player would like to join a LiveOp and also find learnings in how engaging our player will be in a team event than self progression. Player will also be able to choose a reward which gives us learning in which boosters gives the most impact.